Study programme

Official Degree

Master's Degree in Gastronomic Sciences

Duration

90 ECTS

2 years

Campus

Donostia - San Sebastián (Basque Culinary Center)

Class size

20 places

Languages

Spanish, English

Modality

On-site

PDF Catalogue

CURRICULUM

Studying the Master's Degree in Gastronomic Sciences will allow you to acquire advanced knowledge for the development of new products and services in the gastronomy and food sector You will study various subjects and you will carry out projects in real surroundings that will provide you with the knowledge you need to specialise in this profession.

Subjects of the Gastronomic Sciences Master's Degree

Cuisine

 

Research methodology in gastronomy

You will acquire the expertise needed to research and develop innovative gastronomic projects.

 

Design of products and services

You will master the techniques, know-how and tools needed to design products and services related to the culinary arts

 

Design and architecture of dishes and menus

You will learn everything related to the world of cooking in order to create revolutionary dishes and menus, which will captivate the senses.

 

 

New business models in the Hotel and Catering sector

You will be able to develop new business models, as well as launch new products or services and entrepreneurial projects.

 

Sensory perception

You will know how to identify and exploit sensory perception in gastronomy and food.

 

See all the subjects

 

You will learn by doing

During the 2 years of the Master's, you will carry out practical projects in real environments and work in leading companies that will allow you to assimilate the concepts necessary to become a professional in gastronomic sciences.

Find out about our project-based learning system

 

Subjects for each year

The plan of study consists of five cycles:

  • CYCLE #01: STARTING POINT

    The aim of Cycle #01 is to understand the relationship between society and trends in social and educational innovation, to understand how they work, and to identify key topics for reflection. In addition to inspiration, the most important aspect of this cycle is that the students will learn to work coherently will determine the context and content for their projects.

    At the end of this cycle, each participant will have defined his or her principles as an agent for social and educational change in a process that begins with individual and group reflection and that focuses on inspiration in the students’ choice of research topics based on the desire to learn, rather than a particular theoretical framework.

    An inspirational study trip is part of this initial cycle.

  • CYCLE #02: CREATING COMMUNITY

    This cycle establishes the tone, energy, and flow that the participants will have to maintain as a working team, both during in-person workshops and in project work sessions, in online work and on trips.

    At the end of this cycle, the participants will have come together as a fully functioning group, and they will have defined the tasks involved in their projects and chosen the teams that will carry them out.

  • CYCLE #03: DEVELOPMENT

    This cycles focuses on creation. The group will continue to work on its projects, and will carry out longer visits and trips in a creative process that is introspective but not introverted and that involves constant collaboration and dialogue with other agents. In this process, the participants will evolve from “proto-team” to team, with clear aims: to manage their project/research and establish well-defined roles in their project.

    At the end of this cycle, the projects will be evaluated and reconceptualized by the whole Master’s community and network. The cycle will take one year and a half. The participant will also choose what topics to specialize in through his or her choice of 6 of the 13 suggested modules.

    This cycle focuses specifically on the research project.

    Thematic content (LEGO modules):

            1.-Learn to live together

            2.-A cultural capital in the schools

            3.-Change in the educational institution

            4.-Cross-curricular competencies

            5.-Team facilitation

            6.-Innovation in learning processes

            7.-Lifelong learning

            8.-People analytics: Metrics

            9.-Facilitating learnings in digital environmets

          10.-Facilitation in hybrid environments

          11.-Learning and innovation ecosystems

          12.-Quantitative research

          13.-Qualitative research

  • CYCLE #04: REPETITION AND IMPLEMENTATION

    By this point, the team will have defined and consolidated its projects, and had them evaluated by the network. There may be some changes and adaptations along the way, but this cycle focuses on consolidation of the project.

    Additionally, both the team and the projects conclude their first cycle of life at the end of this cycle, which therefore focuses on reflecting on and planning the continuation and/or future of those projects.

  • CYCLE #05: COMMUNITY

    After projects are presented, it will be time to “celebrate” the skills and knowledge that the Master’s students have acquired both as a team and individually.

    It’s also time for each student to inventory his or her learning and make decisions about how to maintain the community created during this Master’s program.

WOKSHOPS

Throughout the Master’s program, a number of workshops will be offered:

  • WS#1: Tools for the trip (visual thinking, visual art…).
  • WS#2: Methodologies for creation and teamwork: creative methodologies, mapping and project conception methodologies, Design Thinking.
  • WS#3: Community creation tools. Creation of research communities, research trends (participatory and situated).
  • WS#4: Rapid prototyping methodologies.
  • WS#5: How to write a report (writing, evidence and measurement).
  • WS#6: Preparing for demo day (different orality and presentation formats).

IN-PERSON SESSIONS

The in-person sessions of the Master’s program will take place in Bilbao and Madrid.